March 22, 2009
Necrovision License Fail
Just like quite a few other games this game uses lots of wave sounds created (or at least saved) with an pirated copy of Sound Forge 4.5. Actually this one which is quite well known around the web and was cracked by a guy who goes by the handle of Deepz0ne, part of the former cracking group Radium. His idea was to take his name and use it as default value for the 'Engineer' field which - unless it is disabled or modified - is written to every single saved file as meta data. In case that you ever stumble upon .wav files with an "engineer" called 'Deepz0ne' you can safely assume that it was created with an illegal copy of SoundForge.
The Necrovision PC game itself comes with a big datafile called sounds.pak. Just fire it up in your favourite hex editor and have a look: It contains around 1629 .wav files. and 322 of them are branded 'Deepz0ne' ;-)
Well done 1C Publishing, or whoever is responsible for these 322 samples. Poor Sonic Foundry was bought by the rancid douchebags over at Sony just because of folks like you! Shame on you! Jesus hates you!
Okay, wait, all cynicism aside: You may wonder how many of your favorite games incorporate material created using illegal copies of various tools. And the best part about it: The developer's don't even know they're leaving fingerprints all over the place. It's like jerking off at the forensic's lab.
Target: http://www.necrovision-game.com/
March 21, 2009
Thank you, Germany
Thank you. Thank you, for
Uwe Boll -
Thomas Gottschalk -
Ulli Lommel -
Udo Kier -
Dieter Bohlen -
Ralf Möller -
Til Schweiger -
Daniel Küblböck - just GTFO
Thank you,
World.
March 19, 2009
March 18, 2009
MySpace PERMAFAIL
Have a look at the private messages they're sending out, this one coming from MySpace UK:
Who the hell designs these things? Metally retarded animals?
MySpace, please stop.
Please click here for more information about MySpace
March 17, 2009
Atomic Fail
So, apparently this is a screenshot of some control system in the new nucular nuclear power plant in Bushehr, Iran. In case you can't read the error message, it says:
"Your software license has expired.
Please obtain a valid license."
I for one feel very optimistic about this project.
March 16, 2009
Quake Live Stats Fail
March 14, 2009
Hindi Profane Words
Have you ever wanted to understand people swearing, cursing, cussing and insulting in the Hindi Language?
Here's your chance:
http://www.hindilearner.com/hindi_words_phrases/hindi_bad_words3.php
Wait-wait-wait, what't that doing here? Oh right: WIN!
March 13, 2009
You got Sift-rolled!
comments, just because someone else added it to VideoSift pretty quickly after I had put
it on YouTube, thanks to some jerks part of the
community over there. So that's how the Sift is intended to work? I don't think so.
Well... one word for you: Karma.
If you're one of the many VideoSift suckers: You got Sift-rolled! Now go whine in a corner.
If you're part of the nice half of VideoSift users: Sucks :(
But seriously now: start checking your backups dudes. That's not funny.
March 9, 2009
March 7, 2009
Developers only: wchar_t EPIC FAIL
"For most characters they were only wasting one byte (as opposed
to three bytes in UTF-32), but could still assume most characters
where just 16-bits (as opposed to UTF-8 which escaped anything
not ASCII). Life was good."
"Meanwhile, Unix vendors had decided that wasting one byte was
insufficient, and that wasting three bytes per character was
definitely the way to go."
Article is here: http://www.losingfight.com/blog/2006/07/28/wchar_t-unsafe-at-any-size/
Maybe it's time to stop smoking pot while setting up new standards
March 4, 2009
IMDb staff on their coffee break
I've contacted them several times about this. Still it took them more than a year to fix this broken macro ;-) ... FAIL? FAIL!
Source: www.imdb.com
March 2, 2009
BCB Peek-A-Boo!
We all know what happens if you let an infinite number of monkeys write stuff on an infinite number of typewriters... But what if you only use a few monkeys and let them write code instead? Well...
So, what is the best way to determine whether a header file belongs to a source file? Comparing filenames? Too obvious! Using the file explicitly named in the project file? Too reliable! No, let's rely on undocumented and arbitrary naming conventions of the #include guard!